POV-Ray : Newsgroups : povray.general : slab building error? vista buffer? huh? : Re: slab building error? vista buffer? huh? Server Time
9 Aug 2024 15:26:34 EDT (-0400)
  Re: slab building error? vista buffer? huh?  
From: Mick Hazelgrove
Date: 17 Jun 2000 13:02:40
Message: <394baf30@news.povray.org>
Just make your camera vectors  perpendicular and the error will go away! I
get this with leveller scenes and have to adjust the camera specs to make it
work.

Mick

"Paul Vanukoff" <van### [at] primenetcom> wrote in message
news:394bab87$1@news.povray.org...
>
> I am rendering a very simple scene, with a plane {y,0} and some
> superellipsoid{} objects. If I have just one SE object, the scene renders
> fine, if I have more than one, I get the error found here:
>
> -----------
> Preset INI file is 'D:\PVF409\POVRAY\renderer\quickres.ini', section is
> '[640x480, No AA]'.
> Preset source file is 'D:\pvf409\POVRay\myscenes\puzztest.pov'.
> Persistence of Vision(tm) Ray Tracer Version 3.1g.watcom
>   This is an official version prepared by the POV-Ray Team(tm). See the
>     documentation on how to contact the authors or visit us on the
>     internet at http://www.povray.org.
> Copyright 1999 POV-Ray Team(tm)
> This Windows version by Christopher J. Cason
> Parsing Options
>   Input file: D:\pvf409\POVRay\myscenes\puzztest.pov (compatible to
version
> 3.1)
>   Remove bounds........On  Split unions........Off
>   Library paths: D:\pvf409\POVRay\INCLUDE
> Output Options
>   Image resolution 640 by 480 (rows 1 to 480, columns 1 to 640).
>   Output file: puzztest.bmp, 24 bpp (system format)
>   Graphic display......On  (type: 0, palette: 3, gamma:  2.2)
>   Mosaic preview......Off
>   CPU usage histogram.Off
>   Continued trace.....Off  Allow interruption..Off  Pause when
done.....Off
>   Verbose messages.....On
> Tracing Options
>   Quality:  9
>   Bounding boxes.......On  Bounding threshold: 3
>   Light Buffer.........On  Vista Buffer.........On  Draw Vista
Buffer...Off
>   Antialiasing........Off
>   Radiosity...........Off
> Animation Options
>   Clock value....   0.000  (Animation off)
> Redirecting Options
>   All Streams to console..........On
>   Debug Stream to console.........On
>   Fatal Stream to console.........On
>   Render Stream to console........On
>   Statistics Stream to console....On
>   Warning Stream to console.......On
> D:\pvf409\POVRay\myscenes\puzztest.pov:202: warning: Camera vectors are
not
> perpendicular. Making look_at the last statement may help.
>
> Scene contains 3 frame level objects; 1 infinite.
>
> Slab building error.
> Cannot use non-perpendicular camera vectors with vista buffer.
>
>
> Returned from renderer (non-zero return value)
>
> -------------
>
> My camera statement is
>
> camera
> {
>  location < 0.0, 20.0,-20.0>
>  look_at < 0.0, 0.0, 0.0>
>  orthographic
>  right 20*x
>  up 20*y
> }
>
> I know the vectors are not perpendicular, but I need the vertical skew (it
> makes each pov unit exactly 32x24 pixels on screen) for this project. Any
> ideas?
>
> --
> Paul Vanukoff
>
>
>


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